Upstairs, you will find a couple of Branded Trolls and some Trollhounds along with three containers. Follow the dog until you find a man called Ekundayo. Unwanted LegacyQuick save and examine the anvil. The one in the corner is trapped (DC22) and locked (DC23). Keep heading northeast at the crossroads and then turn east. Head north to find a Dizzyhead and a Token of the Dryad along with two Giant Slugs. Otherwise, you need to let him go, drive him off or have him killed. Let the enemies come to you. Return to where you found Waine and start making your way northwest. Afterwards, search the Sniper's body for the Black Whip. Before examining the sarcophagus, equip a melee character with Second Execution and cast Remove Fear on your party. The book is a quest item for Bokken while the Skymetal is the first in another relic set. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a trolls advance. Continue west and then north. You will be attacked by the scarecrow and the inhabitant of the house. However, be careful that you don't accidentally have her try to punch enemies. Octavia and / or Regongar will want it for their own purposes. Save your game before talking to Jennas son, Tig. Don't refuse. After dealing with them, loot the leader's body to find a Torag's Pendant, a suit of Full Plate, a Masterwork bastard sword, a Belt of Mighty Constitution +2 and a unique shield, the Protector of Unjust which will go well on Harrim. It will trigger the quest. Go all the way back round and head back downstairs. After you've dealt with them, search the bushes to the left of the path for a Taldan Warrior's Dog Tag. After dealing with it, look in the corner of the courtyard for a hidden cache with a Rune-covered Ancient Leather Scrap (1/16). A couple of days before the curse develops, head back to your capital. There is also one group of bandits who help distract the trolls. At some point, you will see a notification pop up. Drops from Kobold Sniper (Guiding Beacon) in Troll Lair Depths. Alternatively, you can start following clues from Ivar's house. Do not go through the gate. Note that you cannot proceed further into the keep. Further in, there is a trap (DC21) on the floor. Search among the ruins for a hidden cache containing a Torag's Pendant. But not Grease so lay that down and then lay into them with the person wielding the Demolisher. Head outside into the square. Go up the path to meet Sinnet. A little further on is another trap and another patrolling Redcap. He tells you that the Great Ancestor instructed them to eat their own eggs. The only other bandit who is a remote threat is the 8th level Fighter. The entrance room has a sealed door to the east and a passage to the south. The most interesting thing here is that you can complete several quests at the same time: take Harrim (companion quest called Unwanted Legacy), Ekundayo (A Score to Settle quest) and Jubilost (Renowned Explorer quest) with you and go there. Regardless of the outcome, Kargadd himself will appear to do battle. If they give you trouble, hit them with Stinking Cloud. If you take the Chaotic Neutral option and send them to a random place on the map, you will meet them again later. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Sevintan 4 yr. ago I just did this with Strengthen enemies, though it took two tries. At the end of the corridor is a hidden cache with minor loot. Barge past him and check the locked container (DC18) next to his house for a couple of scrolls among other things. Be careful not to accidentally sell anything irreplaceable because you won't be able to get it back after leaving the area. While exploring this area, you will have a fixed encounter at some point. Apologise to him. However, to do anything you need to prise off the lid. Once there, seek out Bokken and ask him to be your court alchemist. If the player returns the Black Whip to Bartholomew during Guiding Beacon and didn't force him to release or kill Dimwit then the player may recruit him as an advisor; Bartholomew can serve as Treasurer or Grand Diplomat. You will have a number of options to deal with him. You will find it to the south of Bridge over the Gudrin River. 6 days ago. Continue to the edge of the map and you will see a Gloomberry. Open it up for a unique suit of armour, Blessed Path, and a large quantity of gold. The trap cramps your style quite badly so make sure you have your ranged attackers take out the Shaman. Search the pack on the ground for a unique Kama, Talon of the Wise. 2023 GAMESPOT, A FANDOM COMPANY. Bartholomew is involved in the quests Troll Trouble and The Nature of the Beast during which his house is attacked by trolls and trollhounds. Continue north to fight a Troll and two Trollhounds. Do not lay flowers next to the body either. He is speaking to someone named Amalia, who is an adherent of the cult. Exhaust his conversation options but don't kill him and don't simply dismiss him. They do lots of damage, have high AC, DR 15/adamantine, breathe out poison gas and are immune to almost everything. You can question him further about this troll, Kargadd, and you will learn that its weakness is sunlight. The loot container holds a Robe of Water which gives a +2 bonus to the DC of cold spells. If you will not kill the spirit in time, he can finish off the boy. When they're dead, Jaethal will come up with a jolly wheeze: raise one of the elves as an undead pal. However, there's a lots to do before you go there. This is part of another relic set and another one you won't be completing for a good, long while. After some smack talk, Tartuk will summon some more kobolds on the other side of the river and Haste them. Vesket will tell you to go and speak to Stishchak in the Spirit Hut. Continue east and you will run into two low-level bandits. All rights reserved. Look for an overturned boat where you will find a Dart +2. Continue north and turn west at the crossroads. This will bring Jethal's quest to a conclusion for the time being. When the 14 days have passed, you will likely have some new events demanding your attention, including Troll Sightings. Travel to Old Sycamore. Speak to Valerie about it to learn that Valerie's former order is demanding that she return to Shelyn's service, initiating the quest Shelyn's Chosen. Stefano Moskoni is an annoying Pitaxian who has come to deride your efforts. You probably witnessed the "cleansing" he talks about. If you fail, curse and reload the save before the battle. There's a trap at the end. Set him to work on something (I had the Enchanted Wind opportunity open at this time). You can continue waiting if you like, but nothing will happen. Before you cross over into the Dire Narlmarches, you'll probably want to rest. The Troll 1 continues attacking Anton, but Troll 2 turns his attention to Ekun who is weilding the acid infused greatAxe. However, if you interact with the blue tile, you will open a way to the south. After some chit-chat, the battle against the Gargoyle-like Treant will start. Let's just say that robbing the corpse may not bring you good luck. The area is littered with traps. Head inside the ruins. There is also a well that you can interact with. Search a create for a Dwarven Helm Shard (7/10) and some scrolls and potions. Afterwards, head back north to the Murque River. Note that the Lawful Good response really does lead to no reward. Ignore the entrance to the Troll Lair for the moment and follow the wall around. Backtrack to where the slope forked and go right. Again, a dose of Inspire Competence can help make it safe. Guess what comes through. You may want to return here later to tackle the cave. You will also find a Taldan Warrior's Dog Tag in another container and minor loot in a third. So not terribly useful. It seems that a merchant looked after him while he was ill but took his tools as payment. There's a key elsewhere on the level but you may be able to pick the DC22 lock anyway. Further north is a named troll, Nagrundi, accompanied by a Trollhound. You have a number of options but to progress the quest, you have to select "I think you should talk to Valerie alone". This will advance you through the Troll Trouble storyline. They drop Masterwork longswords. Open the door and save your game. The round container neat the otther door contains a Taldan Stirrup (1/5) and a Ring of Luck. Now that you have all three Cog-wheel Rings, interact with the statue of Torag. Make your way back south. The player can either allow Bartholomew's experiments to continue, or they can order him to release or kill Dimwit. Nearby among the bushes is a hard-to-spot (DC27) stash containing 2000G. If you brought Jubilost along just to see the ruins, it may be worth a trip back your capital to change to your first-choice companion. At some point, Bokken will visit to give you your first gift. It will be called Troll Lair afterwards. You will spot the Lonely Barrow to your east, but this is a bit high level for you now. Either way, you will be able to secure the Iron Mine kingdom resource. Bring up the map and you will see a building labelled as "Sartayne's house". The letter invites you to visit and unlocks a worthwhile project, Trade Agreement with Maegar Varn. Continue east around the rock and then up the slope. Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. Speak to him again and he will buy the coins, tokens and dog tags that you've picked up. Continue north to the next room and you will find a Kobold Artist painting a fresco. Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). This is part of a puzzle in the dungeon and you can ignore it for the time being. Afterwards, check out the merchants in the square. Cross over into your barony and check that there's nothing requiring your urgent attention. Return to your capital and find Tristian who tells you that there is no trace of Ruthgert. What you find when you emerge depends on how you resolved matters with Tartuk and Hargulka. When this is complete, click on "Settlements" and construct a a new village in the Outskirts. The inactive one is soot-blackened. Jhod will hand you a copy of 'Independence', the magazine containing Jubilost's article on your barony. One or two Events will have popped up, one to speak to Harrim and possibly another if your Loyalty stat reached 20. You will pass the Kobold Camp to your south which can give you a respectable XP reward for very little effort on your part. Defeat the leader and decide what do you want to do kill him or spare him. As you approach the house, you will find summoned Giant Spiders fighting trolls, handily serving as a distraction while you murder them. You can take out the Alpha Worgs for the extra XP if you like, or you can simply concentrate attacks on Ivar. Talk to her and learn about the missing son. Continue west and you will see Mud Bowl to the south. Buff up and head north. You do not start off in combat so you have an opportunity to both equip him and treat his wounds which are quite severe. You can help him back to the road (NG, LG . You should be able to afford a few cool items from Hassuf. Before asking about the fire-resistant trolls, ask what he is selling. To the bottom left of your capital is the Lake Candlemere there is also a small island with a tower in the middle of it. Head north and you will find Ivar accompanied by three Alpha Worgs. Go across to a side cave on the left where you will find a couple of loot stashes containing a Taldan Warrior's Dog Tag among other things. Head east and continue east past the Lonely Barrow. An alternative is to have Linzi engage Inspire Courage before you approach Sinnet and his crew. When the trolls are defeated, you have a number of responses you can make. Initially, only the Young Hydra is in aggro range. A nervous Linzi suggests that she knows who the culprit might be. You will find out why trolls are not afraid of fire. you can recruit him after side with octavia no worries. Since you're on your own, this can be a nasty fight: you're outnumbered and your opponent is kinda hard to hit. If you're lucky, you can make a DC28 Bluff check for an additional 1500G and 360XP over what you would have received for completing the quest. The Alpha Wolves are quite tough but manageable. Head into the cave. Continue north and you will pass Wolf Lair to the west. Leave them to it but kill the Trollhound with acid yourself because it regenerates. You will finish the quest by leaving the location. Manipulate the floor puzzle so that the lightning rune is showing. Otherwise, he will simply disappear. Search the campsite and you will find a rope and a crowbar among other minor loot. This will allow you to complete Amiri's first companion quest. You will see the eastern door in the bandit room open up. Bartholomew comes across as a perfectly normal person for a wizard, but if the player explores his shed they can find out that he is performing brutal experiments on a captured troll named Dimwit to unlock the secret of regeneration and immortality. . pathfinder: kingmaker bartholomew release troll Hopefully, your buffs should keep you safe: it will breathe fire to little effect and miss with its other attacks due to concealment. There is a hidden and locked (DC21) box with minor loot. Pathfinder Kingmaker: Magic Items List (Locations & Effects) ? Pathfinder Kingmaker: Notable Loot Locations (UPDATED) [February 2023] The Manticore is also manageable for a beefy main character but the Owlbear is too tough for you to manage and there's something even worse if you try to leave through the front gate. For the upcoming mission, you will want one or more of the following: You may want to equip yourself with equipment that boosts these abilities: Strength and Dexterity boosting gear, Boots of Elvenkind, Eyes of the Eagle and so forth. A body a short distance to the west has a Token of the Dryad and some minor loot. Grab a Torag's Pendant from the ground and then continue south to face off against 6 Greater Giant Spiders. Head east from the Silverstep Grove. The quest will be completed. He will hint that he can make something truly amazing if only he could get his hands all three volumes of 'Of Transmutations and Bodily Poisons', initiating his artisan's quest. Head across to the other side of the path where you will find three Ferocious Wolves and two Alpha Wolves. Have Ekun cast Aspect of the Falcon and Sense Vitals. Return to the path and head northwest to the river. Select "Search for traces of the campers" for a Perception check (DC20) to hear screams from the east. Spread your non-melee combatants out so that fewer people take damage. A short distance to the northwest are three Giant Slugs. ), a scroll of Freedom of Movement, "Of Transmutations and Bodily Poisons", Part III and a Piece of Skymetal (1/17). Go in there both to rest and to buy the Onslaught Gauntlets for Dragn. This is the Heart of the Anvil and you should keep hold of it. If you have Nazrielle's Cursed Sword, pay a quick visit to your settlement to give it to her. There are two locked chests (DC23). The Neutral choice is not very rewarding. Head through the gate and make your way northeast to the large tree in the courtyard. Go across to the other side of the village where you'll find two Lizardfolk, Tassath and Shalur, near a vegetable patch, arguing. After killing it, go back and report on completing your task. Buff up before approaching the rift in the centre. Win or lose, Valerie will get something to remember Sinnet by: a scar across her face. They're mostly low level and no threat. You will meet Kalikke inside and will have to dismiss your other companions to proceed. Go to Shaynih'a and tell her what Storyteller said about about her Spear Fragment to conclude her quest. Afterwards, you can loot Vesket's body for his key (if you couldn't open the chest earlier), his unique trident, Bound Thunder, a suit of Hide Armor +1 and an Amulet of Natural Armor +1. If you want to, you can buy some Feather Tokens for the Nixie back at the overgrown pool but you can also get some for free later. Smoulderburn has AC 33 so is a bit tricky to hit: True Strike, Inspire Courage and Blessing of the Faithful help. Send them to wolf heaven and search among the remains of various meals for some minor loot. A new update 2.0.7k is here! Question it to learn that the spirit calls itself Count Shimmerglow. You will find a Taldan Warrior's Dog Tag in a bag next to a hut. This should bring you close to the Hodag Lair. Head through to the room that Kargadd emerged from. This leads to an illustrated book episode. There is a ghost near one of the houses talk to it to start the quest. You don't want to set them off, but just in case Do not attempt to clear the traps because you will aggro the Recaps. Rather than fight them fairly, you can target them with missile weapons if you go south a short distance. You will have the opportunity to add Ekundayo to your party at this point. Search the ground a short distance ahead for some gold, gems and the Chaos Shard dagger. You will come across a group of five seriously outclassed bandits (all 3rd level). You will to some rocks which require an Athletics check (DC22) to climb. Be on the lookout for a trap on the ground ahead. Grab the contents of a hidden cache a short distance to the northwest of the campfire and head east where you will be attacked by three Ferocious Wolves. Head north to Oleg's Trading Post and when you get there, buff Valerie however you please - Shield and Displacement from a friendly Alchemist (or herself if you've built her as a caster) is good, along with Strength and Dexterity buffs. When they're dead, you can loot a chest for a Wand of Fireball and Bracers of Armor +1. You will be attacked by three stealthed Ferocious Worgs and a Greater Werewolf. If Harrim and Jubilost are not part of your current party, you may want to return to your capital to fetch them because they have quests that intersect with places that we are going to go to. The quest will begin after you have your share of fun ruling the Kingdom a bit. 4. Exhaust her conversation options (apart from the one where you murder her) and she will give you an Invitation from the Kingdom of the Cleansed. Select the "show the herb" option and you will get an errand to being her three mudleaves, gloomberries and dizzyheads. After his turn, Ruthgert, the "First Faithful", will address the gathered throng. Regardless, exhaust his conversation options for background information and make a note of where he is. Head northeast to a wooden house close to the eastern edge of the map and search a crate for a Frost Scythe +2 and minor loot. Head northeast from your current position and cut your way through four bears. Return to the path and go north to where you were ambushed. The trolls and kobolds are arguing over spoils and one of the kobolds produces the whip that Bartholomew was after. When they're dead, pick up the one, special Fish from the Silverstep Lake from among all the others lying on the shore. You are looking for the "[Knowledge (World) check passed]" option which is required for the best outcome for Harrim's personal quest. When you're ready to proceed, take the stairs down to the Depths. Search the rowing boat near your starting point for the Note Wrapped in an Oiled Leather. At the next junction, you will be able to claim another resource, Ancient River Bed. See here for possible candidates. If you're wondering what to do with the fish you picked up outside the cave, return to where you spoke to Ivar. Keep going and you will reach the village proper. If you choose to wait, three hours will pass after which two Trolls and a Branded Troll appear. "I'm your baron!". Nip back to Varrask and give him his tools to recruit him as an artisan. Take a look at the booty near the boat to learn about the adventure seekers who went here before. Black Whip is a quest item in Pathfinder: Kingmaker. Head northeast from your starting position. Instead, continue west to the Overgrown Pool because there are some people who've been waiting a long time for you to fetch Feather Tokens. When you leave, Shimmerglow will summon Vesket and his guards. Among the dead bodies and other carrion is a Dying Dwarf. You may want to have the character with the highest Persuasion skill down a Potion of Eagle's Splendor and quicksave. Which monsters and which dungeon are unspecified at this point. Version: 1.1y | Updated: 02/20/2023 FAQ of the Month Winner: October 2021 | Highest Rated Guide. The one to the south of the square contains a tricky (DC29) chest with a Light Mace +1. Give them any new equipment you bought and check spellbooks. The quest is completed. The Sentinels and Archers are the same weaksauce creatures you fought earlier. Ask him what he's doing and ask about the dwarven outpost. For the time being, don't go out of your way to claim resources, but if you're passing and have the BP, you may as well. Make sure you can target her quickly when she appears. Note that even when you have the BP and a Treasurer, the Trade Agreement with Surtova will almost certainly never pay for itself and pillaging the Temple of the Elk locks you out of a decent kingdom upgrade for marginal benefit. In fact, you have 13 days and 8 hours left because when the timer reaches 14 days, stuff will start happening. You can now unlock the large doors. The Spirit Hut is in the northeast corner of the village. You can speak to him about what's going on in the village for some interesting background info. You can loot Giant Spider Legs if you like; they're a cooking ingredient and quite valuable. There are four Worgs and a Ferocious Worg here. Or lie. Firstly, he provides redundancy in the Grand Diplomat post. Before leaving, help yourself to provisions and minor loot from the containers in the hut. Cross back into Kamelands where you will pass Bald Stones to the north. The other containers yield minor loot. You can either escape or kill them. Nice thing for a mother to say but it gives you an idea as to where to look. Continue up the path and you will come across a ghoul standing outside a run-down cottage. Start making your way back west across the area, disarming all the traps on your way. Cast Resist Lightning (Communal) before you go near it, however. See here for the complete list of tasks and their rewards. Kill them and head south a short distance to find a hidden (DC25) and locked (DC19) cache containing a Cloak of Shadows. After New Troll Sightings event if you visit Lone House you will find Bartholomew Delgado in his laboratory, attacked by several trolls, including Dimwit if he was not freed or killed. If your alignment is not lawful or evil, make a quicksave because the optimum outcome to this quest will depend on a skill check. These aren't too bad by now. If you can make it, the Charisma check is good because it scares off the trolls. If you succeed in the DC20 Lore (Religion) check, you have three options. If you had Jazon escort you to meet Hargulka, this can end peacefully. It's hard to make out among the dead bandits, but there is a body on the floor with a Melted Shard of a Ring (2/13). Bartholomew Delgado - Pathfinder: Kingmaker Wiki Visit him during Season of Bloom, If you annoyed him by insisting to stop his experiments, he will be preparing to leave and has reset. Just to the north of his house is a crate containing a Taldan Warrior's Dog Tag, a Wand of Burning Hands and 799G. You'll also want to keep one of your High Priest, Regent and Councilor free. Search the pack of the dead merchant lying in the road for an Amulet of Agile Fists and a Merchant's Letter. Return to the place where you fought the trolls and kobolds and head west. Secondly, he provides merchant services in your throne room. Head south and open up the trail west along the northern bank of the Gudrin River. Check out your Personal Chambers where you will find a Flail +1 on a table next to your Personal Stash. This will net you 450 XP. Either option will add the Thorn River Bank location to your world map. Go west from where you fought the Nereid. He needs to examine its corpse for more information. The Nereid will summon a Huge Water Elemental and use Confusion. Lightning protection will defang the creatures while you take them out. In the square, Linzi will introduce you to Tessie the Quill, a merchant who sells books. Pathfinder: Kingmaker Wiki is a FANDOM Games Community. Make a decision. On your way to the leader you will be able to decide what to do with the trolls kids kill them or let them be. Once you get to the other side, look in the undergrowth to the left for the Cloak of the Winter Wolf. Thank you Tristian, I was going to talk to him anyway. From the Ruined Watchtower, head southwest and cross the Murque River. There is a pair of Dire Boars a little further down if you want to do some hunting - Ekundayo can take them out before they barely have time to react. The objective of the quest Guiding Beacon. Hit the Doomspider with Glitterdust and its AC will drop to sensible levels. This time she is accompanied by two Ferocious Hydras and two Nixie Pranksters. Grab a diamond from his remains. If you followed my Linzi build, she will have a Perception of 21 at this point. Loot their bodies to find a silver thingy and begin the quest. There is a chest at the end with some minor loot. Eventually, you will end up in your throne room. Picking the flowers is a DC27 check so maybe save scum as well. So Shall You ReapDon't pursue the fleeing cultists. Vesket will charge him and be struck down. Trollreaper is the first magical Greataxe you've found. The ones on the left of the road are melee attackers while there are two archers on the other side of the road. Note that if you do not order him to stop, you may be able to recruit him as an advisor later. It locks you out of something else shortly. Say that you're surprised to see a trader here and you will be able to try to Intimidate him (DC25). When you've killed it, look for a nearby stash containing a Token of the Dryad and some gems. Go into the room beyond and interact with the column. You can follow the corridor round if you want - there are a few enemies to kill and traps to remove but also some doors that you can't open at this point. Over the course of the game, this will save you from having to sit through dozens of lengthy loading screens. You can visit the location if you like, although the walkthrough will bring you here later so I would recommend that you skip it for the time being. He asks you to retrieve a whip that the trolls stole. Head up the stairs and kill the two Redcaps. You can then visit him after Season of Bloom, and he will have reset again. There are a number of ways to even the odds. When you're ready to proceed, head west to the Verdant Chambers. I really disliked something that comes up later: (spoiler inc obviously) During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason" <thats literally what it says. Hold Person will not work on Hargulka because he has Freedom of Movement but it may take Tartuk out of the fight. In the Swamp Witchs Hut location, which we have already encountered in the Lost Child and Gnarled Branches quests, look for the village in the lower part of the map. Clearly he's not all there. You will see an Alpha Wolf and a Dire Wolf to your left. You will have a scripted event on the road. Ask her what she wants and she will give you a letter to give to Hassuf. You want someone capable of casting Acid Splash to finish off regenerating creatures. Explore and conquer Stolen Lands and make them your kingdom! The next time Dragn visits your throne room, he will tell you that the armour he is working on has been stolen and tell you that the thief is by the Thorn River. He will use Lay on Hands repeatedly to heal himself so equip Valerie with potions of Healing. Cross into Silverstep and keep following the trail. A popular method is to cast Grease at the location where the fight will take place and give Valerie Freedom of Movement. Inspire Competence is useful too. So Shall You ReapYou need to do the curse research projects to learn the necessary information to unlock the ending. You have various alignment-options to finish the quest.